Recreational:
Basketball
Schedule:
Basketball for
is held on Wednesday's from 11am-12:30pm in the Bartley Center
People's Gym, beginning in February and ending in March.
Playing
Rules - the following rules will
be used in all intramural basketball games throughout this regular season:
All
players must check in at the desk when they arrive to play their game.
Teams will get a ball upon request checked out to a single player on the team,
who will be responsible for returning that ball at the end of the game, in exchange
for their ID.
-
Each game will consist of two 20 minute halves.
The clock will be stopped for foul shots and for all dead-ball situations
within 2 minutes of the end of a half. Referees will have a stop watch with
the official time.
- If
the score is tied at the end of the second half, then a 4 minute overtime
will be played. Again the clock will stop for all dead ball situations within
2 minutes of the end of the overtime. Fouls from the second half carry over
into the overtime. If the score is tied at the end of the 4-minute overtime,
then the game is a draw.
-
Each team may call up to 2 timeouts during the
course of the game. A timeout lasts for 2 minutes, or until both teams are
ready to resume play, whichever comes first. Only a player on the court may
call a timeout and only if his or her team has the ball or there is a dead-ball
situation.
-
Each team may make player substitutions during
the game. This can be done at any dead-ball, but not after a made basket unless
timeout is called. The team making the substitution must notify the referee.
-
All players must wear sneakers/athletic shoes,
and athletic shorts or warm-up pants. (No jeans, boots, platforms, high-heels,
or zippers). No jewelry or watches may be worn by a player during the game.
Nothing hard or sharp may be carried in a players pocket, hair, or sneakers
during the game.
Foul Shots:
- Foul
shots will be awarded on all shooting fouls. Two foul shots for a player fouled
in the act of shooting a missed 2-pointer. 3 foul shots for a player fouled
when attempting a missed 3-pointer. 1 foul shot for a player fouled in the
act of shooting a made basket.
- Foul
shots will also be awarded for some non-shooting fouls. Starting with the
tenth foul, opponent will be awarded 2 foul shots for each defensive or loose-ball
fouls. Offensive fouls do not count toward this total number of fouls, and
no foul shots will be awarded in the case of an offensive foul.
- The
referee will award 2 foul shots for any foul from behind during a fast break,
a grabbed jersey, or a dangerous foul. At the discretion of the referee, the
team that was fouled may retain possession of the ball after the foul shots
are taken.
- Only
the player who was fouled may take the foul shots. In the case that the player
has been injured, a teammate who was on the court at the time of the foul
may take the shot(s) in his or her place.
- When
rebounding after a foul shot. All players must wait until the ball is released
before entering the paint (including the shooter). No player may cross the
3-point arc from the time that the referee hands the shooter the ball to the
time that the ball hits the rim (or goes through the net).
- We
do not keep track of individual fouls, so no player will ever foul out of
a game.
- There
is no back-court rule, no shot-clock, nor ten-second rule in intramural bball.
- There
is an offensive 3-second rule and 5-second held ball rule.
- There
is not a no-charge zone, and offensive fouls will be called when the defender
has established position-whether or not his feet are "planted" and
whether or not the defender falls over after the contact--this is not the
sumo-wrestling marathon. Hooking and clearing-out will also be called.
- Over-the-back,
hand-checking, reaching, tripping, and blocking fouls will be called as normal.
Moving picks will also be called.
- Goaltending
rule is as it is in NBA and NCAA, not international.
- After
a dead-ball the ball will be inbounded from the sideline or the baseline,
not checked at the top of the key. The team inbounding the ball must check
the ball to the ref or wait for the ref to otherwise signal the start of play.
This is to prevent teams from fast-breaking after a violation.
-
You may not make up your own rules even if both
captains agree to them. This includes using ineligible players, calling your
own fouls, using different scoring or winning conditions etc.
- The
two teams may not agree to call the game a draw before, during, or after the
game. A draw happens only when the score is tied at the end of overtime.
-
Teams will be seeded for the playoffs based on
winning percentage. If more then one team has the same win/loss percentage,
then their record in games against each-other will break the tie. If the teams
in question have the same record against one-another, then their record against
common opponents (teams they all played against) will break the tie. If the
teams have the same record against common opponents, then the team with the
stronger schedule will be seeded first. Strength of schedule is measured by
opponents winning percentage.
- If
none of the above methods can establish a clear leader, a coin flip will decide
the higher seed UNLESS the result of the roll would cause a team to be excluded
from the playoffs. In such cases, the teams will play 1 extra game against
one-another to decide who advances. Playoffs are single elimination.